The Muster
A kit, not a curio
A blade alone leaves a fighter half-answered. Name the piece you mean to carry and the house musters what stands beside it — something short for the close, reach for the line, a board, a helm, worn steel, and the care that keeps an edge alive. Carry three and the crown comes down; the saving is stated and never exceeds ten in the hundred.
Mustered around
Carbon Steel Daisho with Scabbard
This piece is slow off the hip. The muster gives you something that answers first.
The piece in hand
$284.99Carbon Steel Daisho with ScabbardLW-0023
The piece named at the table.
The blade the fight is built around. Everything else answers what it leaves open.
The sidearm
$72.99Rainbow Titanium Diamond CutLW-0108
12" against the 39.4" in hand — it answers once the fight has closed.
When the long steel is bound or beaten wide, the fight closes. Something short must answer inside the guard.
The reach
$299.99Dark Sentinel SwordLW-0924
47.1" of reach. It holds the ground before the line ever meets.
Ground held before the line ever meets. Reach is the cheapest mercy on any field.
The board
$159.99Talhoffer BucklerLW-0793
What you refuse costs nothing to heal.
Half of every fight is what you do not take. A shield argues by refusal.
The helm
$194.99Crusader Great HelmLW-0769
Head first. Everything else is a wager on the head holding.
The first thing a foe sees and the last thing that fails.
The harness
$254.99Gambeson, Black, Buckle Closure X-LargeLW-0749
Worn steel. The difference between a wound and a story.
Mail, plate or padded cloth — what stands between a body and the day it ends.
The care
$52.99Wood Stand with MagnetLW-0618
Kept steel outlives the hand that carried it.
An edge unkept is an edge lost. Oil, stand, sheath — the steel outlives its owner or it does not.
7 pieces · standing crown $1,320.93
Muster saving 10% — less $132.09
Due $1,188.84
The saving never passes 10% of the standing crown. Age and identity are verified at the counter, and every piece is checked against the buyer's own state and town before coin is taken.
Age and identity are proved at the counter, and lawfulness is checked against your own state and town before any coin is taken. Walk the hall.
