The Muster
A kit, not a curio
A blade alone leaves a fighter half-answered. Name the piece you mean to carry and the house musters what stands beside it — something short for the close, reach for the line, a board, a helm, worn steel, and the care that keeps an edge alive. Carry three and the crown comes down; the saving is stated and never exceeds ten in the hundred.
Mustered around
Broadsword Belt - Right Hand
This piece lands light. The muster brings weight to finish what it opens.
The piece in hand
$209.99Broadsword Belt - Right HandLW-0846
The piece named at the table.
The blade the fight is built around. Everything else answers what it leaves open.
The sidearm
$66.99Stacked Wood Dagger with SheathLW-0258
11.8" against the 0" in hand — it answers once the fight has closed.
When the long steel is bound or beaten wide, the fight closes. Something short must answer inside the guard.
The reach
$184.99Thrusting SpearLW-0871
16" of reach. It holds the ground before the line ever meets.
Ground held before the line ever meets. Reach is the cheapest mercy on any field.
The board
$124.99Leather Covered Buckler, 14g Diameter: 15"LW-0732
What you refuse costs nothing to heal.
Half of every fight is what you do not take. A shield argues by refusal.
The helm
$144.99Knight Errant Synthetic Armour Knight Errant HelmetLW-0977
Head first. Everything else is a wager on the head holding.
The first thing a foe sees and the last thing that fails.
The harness
$189.99Red Dragon Sparring Pants - X-LargeLW-0619
Worn steel. The difference between a wound and a story.
Mail, plate or padded cloth — what stands between a body and the day it ends.
The care
$36.99Short Bladed Spearhead, 3mm EdgesLW-0817
Kept steel outlives the hand that carried it.
An edge unkept is an edge lost. Oil, stand, sheath — the steel outlives its owner or it does not.
7 pieces · standing crown $958.93
Muster saving 10% — less $95.89
Due $863.04
The saving never passes 10% of the standing crown. Age and identity are verified at the counter, and every piece is checked against the buyer's own state and town before coin is taken.
Age and identity are proved at the counter, and lawfulness is checked against your own state and town before any coin is taken. Walk the hall.
